Socket Programming
Introduction
Socket programming is the foundation of network communication in C. Sockets provide an interface for applications to communicate over a network using various protocols such as TCP and UDP. This chapter covers the essential concepts and functions needed to create network applications using sockets.
Socket Basics
A socket is an endpoint for communication between two machines over a network. In Unix-like systems, sockets are treated as file descriptors, allowing the use of standard I/O functions for network communication.
Socket Creation
The first step in socket programming is creating a socket using the socket() function:
#include <sys/socket.h>
int socket(int domain, int type, int protocol);Parameters: - domain: Communication domain (e.g., AF_INET for IPv4, AF_INET6 for IPv6) - type: Communication type (e.g., SOCK_STREAM for TCP, SOCK_DGRAM for UDP) - protocol: Specific protocol (usually 0 for default)
Return Value: - Socket file descriptor on success - -1 on error
Example Socket Creation
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int main() {
int server_fd;
// Create TCP socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
printf("Socket created successfully with file descriptor: %d\n", server_fd);
// Close socket
close(server_fd);
return 0;
}Socket Address Structures
Different address structures are used for different address families:
IPv4 Address Structure
struct sockaddr_in {
sa_family_t sin_family; // Address family (AF_INET)
in_port_t sin_port; // Port number (network byte order)
struct in_addr sin_addr; // IP address (network byte order)
char sin_zero[8]; // Padding to match sockaddr size
};Generic Socket Address Structure
struct sockaddr {
sa_family_t sa_family; // Address family
char sa_data[14]; // Address data
};Server-Side Socket Programming
Creating a server involves several steps: socket creation, binding, listening, and accepting connections.
Binding a Socket
The bind() function associates a socket with a specific address and port:
#include <sys/socket.h>
int bind(int sockfd, const struct sockaddr *addr, socklen_t addrlen);Listening for Connections
The listen() function makes a socket listen for incoming connections:
int listen(int sockfd, int backlog);Accepting Connections
The accept() function accepts an incoming connection:
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);Complete TCP Server Example
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[BUFFER_SIZE] = {0};
char *hello = "Hello from server";
// Create socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
// Configure address structure
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Bind the socket to the network address and port
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// Listen for incoming connections
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("Server listening on port %d\n", PORT);
// Accept incoming connection
if ((new_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
// Read message from client
int valread = read(new_socket, buffer, BUFFER_SIZE);
printf("Client: %s\n", buffer);
// Send message to client
send(new_socket, hello, strlen(hello), 0);
printf("Hello message sent\n");
// Close sockets
close(new_socket);
close(server_fd);
return 0;
}Client-Side Socket Programming
Creating a client involves socket creation and connecting to a server.
Connecting to a Server
The connect() function establishes a connection to a server:
#include <sys/socket.h>
int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen);Complete TCP Client Example
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[BUFFER_SIZE] = {0};
// Create socket file descriptor
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error \n");
return -1;
}
// Configure server address
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
printf("\nInvalid address/ Address not supported \n");
return -1;
}
// Connect to server
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("\nConnection Failed \n");
return -1;
}
// Send message to server
send(sock, hello, strlen(hello), 0);
printf("Hello message sent\n");
// Read message from server
int valread = read(sock, buffer, BUFFER_SIZE);
printf("Server: %s\n", buffer);
// Close socket
close(sock);
return 0;
}UDP Socket Programming
UDP (User Datagram Protocol) provides connectionless communication. Unlike TCP, there’s no need for connection establishment.
UDP Server Example
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int sockfd;
char buffer[BUFFER_SIZE];
struct sockaddr_in servaddr, cliaddr;
// Create socket file descriptor
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0 ) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
// Clear address structures
memset(&servaddr, 0, sizeof(servaddr));
memset(&cliaddr, 0, sizeof(cliaddr));
// Configure server address
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(PORT);
// Bind the socket with the server address
if (bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
int len, n;
n = recvfrom(sockfd, (char *)buffer, BUFFER_SIZE, MSG_WAITALL,
(struct sockaddr *) &cliaddr, &len);
buffer[n] = '\0';
printf("Client : %s\n", buffer);
char *hello = "Hello from server";
sendto(sockfd, (const char *)hello, strlen(hello), MSG_CONFIRM,
(const struct sockaddr *) &cliaddr, len);
printf("Hello message sent.\n");
close(sockfd);
return 0;
}UDP Client Example
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int sockfd;
char buffer[BUFFER_SIZE];
struct sockaddr_in servaddr;
// Create socket file descriptor
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
// Clear server address structure
memset(&servaddr, 0, sizeof(servaddr));
// Configure server address
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(PORT);
servaddr.sin_addr.s_addr = INADDR_ANY;
int n;
char *hello = "Hello from client";
sendto(sockfd, (const char *)hello, strlen(hello), MSG_CONFIRM,
(const struct sockaddr *) &servaddr, sizeof(servaddr));
printf("Hello message sent.\n");
socklen_t len;
n = recvfrom(sockfd, (char *)buffer, BUFFER_SIZE, MSG_WAITALL,
(struct sockaddr *) &servaddr, &len);
buffer[n] = '\0';
printf("Server : %s\n", buffer);
close(sockfd);
return 0;
}Advanced Socket Options
Socket Options
The setsockopt() and getsockopt() functions allow configuration of socket behavior:
#include <sys/socket.h>
int setsockopt(int sockfd, int level, int optname,
const void *optval, socklen_t optlen);
int getsockopt(int sockfd, int level, int optname,
void *optval, socklen_t *optlen);Common Socket Options
- SO_REUSEADDR - Allow reuse of local addresses
- SO_KEEPALIVE - Enable keep-alive messages
- SO_LINGER - Control behavior on close
- TCP_NODELAY - Disable Nagle’s algorithm
Example: Setting Socket Options
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
int main() {
int sockfd;
int opt = 1;
// Create socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
// Enable socket reuse
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) == -1) {
perror("setsockopt SO_REUSEADDR failed");
exit(EXIT_FAILURE);
}
// Enable keep-alive
if (setsockopt(sockfd, SOL_SOCKET, SO_KEEPALIVE, &opt, sizeof(opt)) == -1) {
perror("setsockopt SO_KEEPALIVE failed");
exit(EXIT_FAILURE);
}
printf("Socket options set successfully\n");
close(sockfd);
return 0;
}Error Handling in Socket Programming
Proper error handling is crucial in socket programming due to the unreliable nature of networks.
Common Socket Errors
- EACCES - Permission denied
- EADDRINUSE - Address already in use
- ECONNREFUSED - Connection refused
- ETIMEDOUT - Connection timed out
- EHOSTUNREACH - No route to host
Robust Error Handling Example
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
int create_tcp_socket() {
int sockfd;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
switch (errno) {
case EACCES:
fprintf(stderr, "Permission denied to create socket\n");
break;
case EMFILE:
fprintf(stderr, "Process file descriptor limit reached\n");
break;
case ENFILE:
fprintf(stderr, "System file descriptor limit reached\n");
break;
case ENOBUFS:
fprintf(stderr, "Insufficient buffer space\n");
break;
default:
perror("socket creation failed");
}
return -1;
}
return sockfd;
}
int main() {
int sockfd = create_tcp_socket();
if (sockfd == -1) {
exit(EXIT_FAILURE);
}
printf("Socket created successfully: %d\n", sockfd);
close(sockfd);
return 0;
}Practical Examples
Simple Echo Server
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
#define PORT 8080
#define BUFFER_SIZE 1024
void handle_client(int client_fd) {
char buffer[BUFFER_SIZE];
int bytes_read;
while ((bytes_read = read(client_fd, buffer, BUFFER_SIZE - 1)) > 0) {
buffer[bytes_read] = '\0';
printf("Received: %s", buffer);
// Echo back to client
write(client_fd, buffer, bytes_read);
// Exit if client sends "quit"
if (strncmp(buffer, "quit", 4) == 0) {
break;
}
}
close(client_fd);
}
int main() {
int server_fd, client_fd;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
// Create socket
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Set socket options
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
// Configure address
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
// Bind socket
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
// Listen for connections
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("Echo server listening on port %d\n", PORT);
// Accept and handle clients
while (1) {
if ((client_fd = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen)) < 0) {
perror("accept");
continue;
}
printf("Client connected\n");
handle_client(client_fd);
printf("Client disconnected\n");
}
close(server_fd);
return 0;
}Simple Echo Client
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define PORT 8080
#define BUFFER_SIZE 1024
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char buffer[BUFFER_SIZE] = {0};
// Create socket
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("Socket creation error\n");
return -1;
}
// Configure server address
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// Convert IPv4 address
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
printf("Invalid address\n");
return -1;
}
// Connect to server
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("Connection failed\n");
return -1;
}
printf("Connected to echo server. Type 'quit' to exit.\n");
// Main loop
while (1) {
printf("Enter message: ");
fgets(buffer, BUFFER_SIZE, stdin);
// Remove newline
buffer[strcspn(buffer, "\n")] = 0;
// Send message
send(sock, buffer, strlen(buffer), 0);
// Exit if user types "quit"
if (strcmp(buffer, "quit") == 0) {
break;
}
// Receive echo
int valread = read(sock, buffer, BUFFER_SIZE);
buffer[valread] = '\0';
printf("Echo: %s\n", buffer);
}
close(sock);
return 0;
}Summary
Socket programming in C involves several key concepts:
- Socket Creation - Using
socket()to create endpoints for communication - Server Programming - Binding, listening, and accepting connections
- Client Programming - Connecting to servers
- TCP vs UDP - Connection-oriented vs connectionless communication
- Socket Options - Configuring socket behavior with
setsockopt() - Error Handling - Properly handling network errors and exceptions
These fundamentals form the basis for building more complex network applications. The next chapter will cover advanced networking concepts such as non-blocking I/O, select/poll, and multiplexing.