Graph Theory for Computer Science
Graphs model relationships and interactions between entities. They are central to algorithms, systems, networking, AI, and compilers.
Why Graphs Are Everywhere in CS
- Internet routing and network topology
- Dependency graphs in package managers and build tools
- Knowledge graphs and recommendation systems
- State-transition systems and automata
- Control-flow and call graphs in compilers
Course Structure
- Graph definitions and data structures
- Traversal algorithms and invariants
- Trees and spanning structures
- Shortest path algorithms
- Connectivity and flow
- System-level applications
Core Algorithm Map
flowchart LR
A[Graph Representation] --> B[BFS/DFS]
B --> C[Connected Components]
B --> D[Topological Sort]
A --> E[Weighted Graphs]
E --> F[Dijkstra]
E --> G[Bellman-Ford]
E --> H[Floyd-Warshall]
A --> I[Undirected Weighted]
I --> J[MST: Kruskal/Prim]
B --> K[SCC]
K --> L[Flow and Matching]
Proof Skills for Graph Algorithms
- Loop invariants (Dijkstra correctness)
- Exchange arguments (MST correctness)
- Reachability and induction on BFS layers
- Cut/cycle properties for weighted graphs
Exercise Set (Warm-up)
- Give one real-world system modeled naturally as directed graph.
- Give one modeled as undirected weighted graph.
- Explain why adjacency list is preferred for sparse graphs.
Summary
Graph theory converts structure into computation. This section focuses on both formal correctness and implementation decisions.